![]() ![]() * Next cost for green = round((12500 x level) ^ (1 + level / 100)) * Next cost for yellow = round((3000 x level) ^ (1 + level / 90)) * Next cost for red = round((500 x level) ^ (1 + level / 80)) * Next cost for blue = round((100 x level) ^ (1 + level / 70)) * Average income per second of any color = base x level x stands / timer * Payout timers (in seconds): 30 blue, 60 red, 150 yellow, 300 green * Base values: 10 blue, 27 red, 80 yellow, 175 green I'm not sure when exactly I decided that I was far enough in to start spending on days off but that was definitely not something to get started on too early since days off don't increase your income at all.ĮDIT: Some info to build a sheet, if you don't already have something you've been referencing. I got a little sloppy about following my sheet's advice as I got further into it. Eventually, I started wondering about "best" choices for each next purchase.) I had jumped into it without paying attention to what values anything had started at or or how much those values were increasing with each level up when the event had started that time. (Some other people in a topic here at that time may have helped with some of the numbers or formulas to use. * And I have 126.780e6 MC available to spend.Īt the start of this I was sticking close to the advice of a spreadsheet that I had put together for myself the last time that this event was running. (Hit my 400 event point limit when I got to that point.) But I've got. +2.I haven't been paying as much attention since I hit 50 days off. +1 point in monster pit, +5 in champion pit There is also an arena soul shop, which has 3 one time purchases with 2 levels each, as well as soul purchases that can be bought daily. These tokens can be spent in the arena shop on a variety of bonuses, shown in the tables below. Champion pit multiplies this reward by 5. A list of all of the arena level rewards are below:įor every round won in the monster pit, you are awarded 1 arena token, plus an additional token per 10 rounds cleared. Mana power is the exception to this, scaling as if it was unlocked from level 1. These bonuses have a base value, and then scale further for each arena level after the one where they were unlocked. The base exp gain per round is 1 in monster pit, and 5 per round in champions pit, multiplied by any relevant bonuses.Īt certain level thresholds, you will receive bonuses to various game features. ![]() The exp for the first level is 50, and the exp requirement also increases by 50 for every level. ( 1 + f l o o r ( l e v e l 10 ) ) ∗ 2500, or 10.4% attack.Īs rounds are won in either fighting arena, you are awarded arena exp. To level up, the warrior requires 20 exp for the first level, and then adds the amount of exp shown in the formula below: ![]() The warrior gains 1 level of pierce every 50 warrior levels, and pierce allows overkill damage from one round in the monster pit to apply to future rounds, equal to the number of piercing levels.Įvery time the warrior levels, it gains 2 base damage, and 1% additive total damage per level. The warrior gets critical hit chance and critical hit damage from levelling skills. The Warrior is the first fighter, and its main skills are critical hits and piercing. This can be increased with soul shop upgrades, and the auto quest timer can also be reduced through both soul shop and arena shop upgrades. The arena requires quest tokens to enter, and at base, 1 quest token is awarded per quest completed. Arena tokens are spent on upgrades in the arena shop. Arena exp increases your arena level, which gives you arena bonuses over time. Entering a fighting arena costs quest tokens, which are received through completing quests.Įach fighting arena involves the fighters going through rounds, where each cleared round rewards arena exp and arena tokens. ![]() Each of these fighters can participate in two fighting arenas, Monster Pit and Champion Pit. Arena features two fighters, Warrior and Dark Shadow. ![]()
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